Class Changes:


Let’s be frank - the only good thing a paladin can do in vanilla is heal. Sure, with the right setup you can do decent tanking or decent dps, but it still doesn’t all quite come together. A lot of the potential and uniqueness to the class has always attracted people to it, but that was progressively lost over time in retail post-vanilla. We believe there is a lot of opportunity to help the Paladin perform more than just healing adequately without making them too powerful or “warrior-lite.”

Changes to Baseline Spells

Consecration is no longer a talent and is now available to all Paladins starting at level 20, its scaling coefficient has been increased (0.042 0.08) and mana cost for all ranks has been reduced. Example: Rank 5 Mana Cost 565 505

Judgement of Righteousness scaling coefficient has been increased: (0.5 → 0.728)

Retribution Aura scaling coefficient has been added: (0.033)

Holy Strike cooldown increased from 8 seconds to 10 seconds. 30.

New Abilities

Crusader Strike

A strike that causes X damage and increases the holy damage taken by the target by up to Y per Crusader Strike. Can be applied up to 5 times. Lasts 30 seconds.

  • Rank 1: 25 Mana, 12 Damage, 6 Bonus Holy damage per stack
  • Rank 2: 40 Mana, 27 Damage, 10 Bonus Holy damage per stack
  • Rank 3: 55 Mana, 46 Damage, 15 Bonus Holy damage per stack
  • Rank 4: 70 Mana, 69 Damage, 22 Bonus Holy damage per stack
  • Rank 5: 90 Mana, 103 Damage, 30 Bonus Holy damage per stack

Crusader Strike is not able to proc seals or refresh judgments.

Talent Changes


Healing Light
Row 3, 3 Ranks
Increases the amount healed by your Holy Light, Flash of Light, and the effectiveness Holy Shock spells by 4/8/12%.

Holy Shock
Rework (Values are for Rank 3)

  • Cooldown reduced from 30 seconds to 20 seconds.
  • Mana cost increased from 325 to 485.
  • Healing Increased from 365 to 628.
  • Damage increased from 365 to 496.

Lasting Judgements


Now Redoubt has a 2/4/6/8/10% chance to activate off of any direct attack instead of being the victim of a critical strike.

Increases your chance to hit with melee weapons and spells by 1/2/3%.

Blessing of Kings
Talent has been moved from the Row 3] of the Protection talent tree to the Row 3 of the Retribution talent tree.

Shield Specialization
Increases the amount of damage absorbed by your shield by 10/20/30% and has a 33/66/100% chance to restore 2% mana when a block occurs. This effect cannot occur more than once every second.

Improved Concentration Aura
has been moved from the Row 4 of the Protection talent tree to the Row 5 of the Holy talent tree.

Improved Seal of JusticeNEW
Row 4, 3 Ranks
Increases the chance your Seal of Justice will stun the opponent by 22/33/67% and your Judgement of Justice has a 33/66/100% chance to taunt your target to attack you, but has no effect if the target is already attacking you.

Blessing of Sanctuary
Talent has been moved from Row 5 to Row 3 in the Protection tree.

Holy Shield
Talent has been moved from Row 7 to Row 5.

Ardent DefenderNEW
Row 7, 1 Rank
When you have less than 35% health, all damage taken is reduced by 25%.


Seal of Command
Talent moved from Row 3 to Row 5.

Sanctity Aura
Talent has been moved from the Row 5 of the Retribution talent tree to the Row 3 of the Holy talent tree.

Greater Blessing of Kings
Mana Cost has been adjusted: (150 Mana 15% Base Mana)

Improved Seal of the Crusader
has been renamed to Heart of the Crusader and now also increases the holy damage bonus of Crusader Strike.

New Talent: Sanctified Command
Gives your Seal of Command a 45/90% chance to resist dispel effects and your Judgement of Command will restore mana equal to 10/20% of the base mana cost of the Seal of Command to you and nearby party members. Requires Seal of Command as a prerequisite talent.