Warrior in Vanilla is overpowered. Just straight up too powerful for the game. That being said, this just means that any change made to the class must down one of two things only: either optimize what doesn’t work but should for the class, or improve on suboptimal playstyles to allow for more options for the player. The changes proposed for the coming patch attempt to stick within those guidelines.
★ Thunderclap can now be used in Defensive Stance.
Requires: Requires Defensive Stance
Cost: 10 Rage
Cooldown: 30 Seconds
Run at high speed towards a party member, intercepting the next melee or ranged attack made
against
them.
Note: Shares a cooldown with Intercept.
Cost: 15 Rage
Cast: 2 Seconds
Focus an attack equal to Slam (Rank 4) on an opponent. Can be
cast
while moving and will not suffer
cast time pushback when taking damage.
Note: Credit to Wall (Video) of Wallcraft for his brilliant rework of Slam.
Note: The cast time of Decisive Strike is reduced by Improved Slam.
Passive
Increases your chance to parry attacks by 20% while under the effect of Retaliation.
★
Improved Thunder Clap
Row 2, 3 Ranks
Reduces the cost of your Thunder Clap ability by 1/2/4 rage points and increases the damage by
20/40/60%.
★
Poleaxe Specialization
Row 5, 5 Ranks
Talent has been combined from Polearm Specialization and Axe
Specialization.
★
Improved Disciplines NEW
Row 6, 3 Ranks
Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by 2/4/6 min.
★
Improved Shield Block
Talent has been reduced from 3 ranks down to 1 rank. Allows your Shield Block ability to block
an
additional attack and increases the duration by 1 second.